Clipboard Import with itemIDs doesn't work

by LevvaLevva, 1239900379|%e %b %Y

I was adjusting Rawr.Enhance export to use item ids eg: for trinkets etc However its not showing up right on EnhSimGUI ie: showing numbers rather than names.

Test config file :

##########################################
### Rawr.Enhance Data Export to EnhSim ###
##########################################

race                            draenei
mh_speed                        2.5
oh_speed                        2.5
mh_dps                          156.6
oh_dps                          156.6
mh_crit                         28.79
oh_crit                         28.79
mh_hit                          12.11
oh_hit                          12.11
mh_expertise_rating             120
oh_expertise_rating             120
ap                              3870
melee_haste                     7.93
armor_penetration               3.17
str                             131
agi                             804
int                             492
spi                             155
spellpower                      1161
spell_crit                      23.38
spell_hit                       15.13
spell_haste                     6.10
max_mana                        11496
mp5                             0

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      3789
mh_weapon                       -
oh_enchant                      3789
oh_weapon                       -

trinket1                        40256
trinket2                        40684

totem                           40322
set_bonus1                      naxx_melee_4
set_bonus2                      -
set_bonus3                      -

metagem                         41398

gloves_enchant                  -
cloak_enchant                   -
glyph_major1                    flametongue_weapon
glyph_major2                    stormstrike
glyph_major3                    windfury_weapon

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

###########
# Talents #
###########

ancestral_knowledge             3/5
improved_shields                3/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  3/3
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            1/2
static_shock                    3/3
maelstrom_weapon                5/5
convection                      0/5
concussion                      5/5
call_of_flame                   3/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  5/5
call_of_thunder                 0/1
unrelenting_storm               0/3
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/3
shamanism                       0/5

#########
# Buffs #
#########

armor_debuff_major              0.0/20.0
armor_debuff_minor              0.0/5.0
physical_vulnerability_debuff   0.0/4.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          0.0/5.0
attack_power_buff_flat          0/688
attack_power_buff_multiplier    0.0/99.7
spell_haste_buff                0.0/5.0
spell_crit_chance_buff          0.0/5.0
spell_crit_chance_debuff        0.0/5.0
spell_damage_debuff             0.0/13.0
spellpower_buff                 165/280
spell_hit_chance_debuff         0.0/3.0
haste_buff                      0.0/3.0
percentage_damage_increase      0.0/3.0
crit_chance_debuff              0.0/3.0
stat_multiplier                 0.0/10.0
stat_add_buff                   0/52
agi_and_strength_buff           178/178
intellect_buff                  0/60

To demonstate the effect Copy that to clipboard, Run EnhSimGUI and click Import from Clipboard. Note that the drop downs are populated by numbers not strings. Now I'm not sure if this is simply cosmetic or not. ie: a display issue.

It would be nice if EnhSimGUI converted any numbers it knows to strings and left any it had no clue about as numbers and warned the user that the trinket/enchant/metagem/whatever was unknown.


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